Podcast: If AI Is Sentient Then So Is ‘Age of Empires II

Matthew’s recent podcast episode examines a paper suggesting that if large language models possess sentience, then the classic strategy game Age of…

By Vane June 24, 2026 1 min read
Podcast: If AI Is Sentient Then So Is ‘Age of Empires II

Matthew’s recent podcast episode examines a paper suggesting that if large language models possess sentience, then the classic strategy game Age of Empires II must also be considered conscious by those same metrics. The argument hinges on comparing the decision-making algorithms in modern AI with the rule-based logic governing game units and economies. This discussion follows a segment about a Texas data centre project built on land originally donated to become a public park, highlighting the tension between technological expansion and community planning. The episode concludes with subscribers-only material covering recent hacks involving New York Knicks data and a dossier created by Madison Square Garden regarding activists opposing facial recognition technology.

The core significance lies in how observers define artificial consciousness when faced with simple, deterministic systems versus complex neural networks. If a paper claims a 2009 game shares the properties of a 2024 model, it forces a re-evaluation of what constitutes a mind in code. The discussion underscores that current metrics for sentience may be too broad to distinguish between sophisticated software and basic automation.

  • The paper compares algorithmic decision trees in both systems.
  • Texas officials ignored a park donation to build a server farm.
  • Madison Square Garden tracked protesters using biometric data.
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